
You have probably heard the hype about the new HTML 5 logo to be used on your website. Well here’s my take on it.
For more info http://www.w3.org/html/logo/

You have probably heard the hype about the new HTML 5 logo to be used on your website. Well here’s my take on it.
For more info http://www.w3.org/html/logo/
Come to Start the Bus in bristol this thurs to see my illustration collective exhibition called “Versus“.
A collection of 52 amazing illustrations by 13 brilliant artists based in the South West of the UK, who’s work is grouped together into a set of playing cards and sent out to over 100 of the top creative organisations, in order to promote the featured artists and hopefully help them get employed in the future.
I came up with Versus as a fun side project which evolved into a playing card pack after I tried to find a useful purpose for my idea. At work we often need various styles of illustration when working on different projects, but have no easy way of finding the right person for the job unless you already know loads of artists.
Having a collection of example work from artists on file would be great for everyone… the artists get employed and the workplaces don’t spend time and money searching for the right person. Versus was born! However just making a book of example illustrations might be simply thrown away in the post like most direct mail projects. So I had the idea of making something both useful and stunning which you would want to keep and the playing card set equalled wins all round.
With all the artists chosen and all the illustrations made, the Versus collective are in the process of putting together a free launch exhibition to show off and sell their work in the form of prints and playing card packs. If you’re lucky, there might be freebies and prizes up for grabs and live drawing events all night.
The launch exhibition will be at upstairs in the Start the Bus exhibition space in Bristol (look for the entrance to the right of the main door), the night begins at 5.30pm on the 11th November 2010 and runs for a week until the 18th, but Thursday night is the big event so come along and join in the fun.
For more information about the project and the artists involved visit the website at http://liquidlizard.co.uk/versus
At Teamrubber, i’ve taken it upon myself to reward everyone’s birthday by making replica cakes of the things people love! I started this as a way to practise different techniques to improve my cake making abilities and maybe one day make them for events or special occasions. They don’t always go to plan, but I learn from the mistakes and move on to the next idea. Here is a selection of my favourites:

You can see more Teamrubber cakes here.

Does iPhone4′s 300 dpi screen and HTML5 over flash, mean the end for Adobe software?
I think we are all aware that Apple are one of those companies that try to make the curve, rather than follow it. With new technologies on the market like smart phones, touch screen technology and electronic notepads like the iPad, Apple do tend to try new things, which people love and then they take off. Most of these technologies have already been around for years, but no one tries to bring it to the consumer in a successful way like Apple seems to do and they do it well.
With the release of iPhone 4 and iPad, there has been a lot of debate and even outrage over the lack of flash being allowed to run on the systems, even though they could easily run the software. Steve Jobs tells us this is because HTML5 is the way forward and flash’s buggy api’s make it a bad experience to use. I agree to to a point, but i’m started to notice another possible reason for keeping flash out of the game…
To date, we are told HTML5 is the future, but I use HTML and Flash day in and day out, and there is still no way of ‘graphically’ building a game or animation using HTML5, because it’s all built at the coding level. Designers like myself can not design something we can not see, so with no alternative to flash, why would HTML5 be the future?
As a graphic designer, I’m used to using software to export things for print and online, with certain rules i’m meant to follow such as CMYK over RGB and 300 dpi over 72.
With iPhone 4 being released as the new generation of internet ready mobile devices using a 300 dpi display, this kind of changes the rules slightly. Now I would need to export all my images for web and print at 300 dpi, but it doesn’t stop there.
Look at Microsoft Office and how it would get used on a Mac. There is software for this, but Apple brought out their own version, iWorks. Which does everything Office does, but naturally being from Apple can make things much more pleasing to the eye, where it’s more about presentation than function.
What if!… Apple are not allowing flash on the iphone, because they could bring out a new software platform to do away with Adobe? Think about it, with no dpi difference from print to web and no need to use flash, you could kill off Photoshop, InDesign and Flash, a large chunk of Adobe’s range. Simply replacing the huge and very expensive range of tools Adobe sell for one program that handles print, web and animation all in one!
This is all speculation in my own head right now, and am probably completely wrong. I’m not saying flash is fantastic because I do find it buggy and annoying at times, I just can’t agree that HTML5 will solve all the problems. It frustrates me that Apple, a company catering to the creative masses, says HTML5 is the future without providing a solution to the graphical build limitations of working in code or seeing changes happen on screen.
It’s Thursday so here’s this weeks tutorial for understanding color modes and CMYK printing in Adobe Photoshop.
If you work at Team Rubber, you’ll already know about these tutorial videos, but for everyone else out there, come in and get learning!
I’m Dave, the designer at Team Rubber and Liquidlessons is a blog website full of tutorial videos to help everyone with their arty projects, whether you have no knowledge of design programs or you’re in the design field and want to fine tune your skills.
The tutorials were originally 15 minute meetings within Team Rubber to help people improve their skills. After a while the meeting became harder to organise and gather a classroom of people, because a couple of people would be busy and once you miss one lesson you get left behind. I still hold these meetings every Thursday, but now I also replicate the lesson into a video to add to Liquidlessons later so everyone can enjoy.
At the moment we are just focusing on Adobe photoshop, but very soon we will be moving on to Adobe Illustrator and beyond that I will get on to other programs and other arty how to guides.
I invite you to tune in every Thursday at http://www.liquidlessons.tumblr.com
Also you can follow the tutorials at the twitter page @liquidlessons

Nessa went on the roof today to clean away dead birds from previous “How to kill birds” plans. Smelly.

Here’s the first Teamrubber inspired model ship made from old unwanted business cards.
We plan to build more of these creative creations as a way to awesome up the office.
Maybe a life sized digger!
That’s right it’s TeamRubber’s 9th birthday this week,
so I made this cake to spread the happiness.


