Posts Tagged ‘games’

And the 2009 Team Rubber Mario Kart Champion is…

Nick Dymond - September 7th, 2009

…me. Of the sixteen valiant and not so valiant entries into our inaugural Mario Kart competition there could only be one winner. Luckily, in this rare instance, the best man won.

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Obviously I’ll be putting it in the trophy cabinet, but for now it has pride of place on my desk, right in Owen’s eye-line. Perfect.

Thanks to all the people who didn’t win for helping me to win and also to my parents, for all the times they’d lock me in my bedroom with my Amiga whilst they went out drinking and fighting. Also, big shout-outs to Yo’av for bottling it on Rainbow Road.

P.S. The bit about my parents isn’t true.

Mini-LD #6

Tim Wintle - January 10th, 2009

(3:33 am)

I didn’t have anything planned for this weekend, so I thought I’d take part in the Mini Ludum Dare – the monthly version of the infamous Ludum Dare 48 hour game-programming challenge.

You can keep up to date on my progress over the weekend in my Ludum Dare Blog, and you can see all the entrants in the competition blog.

At the last minute I got an arrangement for Saturday, so with only 24 hours of code time (I need to sleep tonight if I’ve got things to do tomorrow…), I decided not to attempt anything too complicated. It’s roughly nine hours in, and after a few hours thought I chose the secondary theme “Infection” to go with the primary theme of “monochrome”.

Working in Python with PyGame, here’s what my attempt looks like so far (remembering I’m not a graphics type of person):

screenshot 2 Mini LD #6

At the moment it’s fairly much like Asteroids – the player is the cell in the middle of the screen, and the nucleus points the direction you fire. The aim is to shoot all the infections with capsules of medicine.

I’ve still got a long way to go – loads of ideas for features to code, graphics to do/improve, and sound effects to make, but it’s on it’s way there.

If you want to comment, I’ll be blogging frequently on the ludum dare site whenever I’m online this weekend.

Monkey Business

Kirk Hullis - September 5th, 2008

Go on, give it a good beating with our latest seeding campaign for SEGA (Samba De Amigo comes out on the Nintendo Wii in the next few weeks)