(3:33 am)
I didn’t have anything planned for this weekend, so I thought I’d take part in the Mini Ludum Dare – the monthly version of the infamous Ludum Dare 48 hour game-programming challenge.
You can keep up to date on my progress over the weekend in my Ludum Dare Blog, and you can see all the entrants in the competition blog.
At the last minute I got an arrangement for Saturday, so with only 24 hours of code time (I need to sleep tonight if I’ve got things to do tomorrow…), I decided not to attempt anything too complicated. It’s roughly nine hours in, and after a few hours thought I chose the secondary theme “Infection” to go with the primary theme of “monochrome”.
Working in Python with PyGame, here’s what my attempt looks like so far (remembering I’m not a graphics type of person):

At the moment it’s fairly much like Asteroids – the player is the cell in the middle of the screen, and the nucleus points the direction you fire. The aim is to shoot all the infections with capsules of medicine.
I’ve still got a long way to go – loads of ideas for features to code, graphics to do/improve, and sound effects to make, but it’s on it’s way there.
If you want to comment, I’ll be blogging frequently on the ludum dare site whenever I’m online this weekend.