Archive for the ‘How We Work’ Category

Who says you’re any good?

Robin Greene - August 31st, 2010

thumbs up Who says youre any good?I’ve been reading Andy’s post on “What makes good?” and it’s got me thinking about what or who determines whether something is “good”.

Andy’s post is a philosophy on how to make “good” apps. It’s a great post on the principle of having 80% practicality, 10% glamour and 10% character. Ideologically, this will provide you with an app that people will love and make you a multi-millionaire! However, it doesn’t always work out that way. We’ve seen it many times on Dragon’s Den where a young, hopeful entrepreneur presents their idea, only for the dragons to rip them apart and leave them empty-handed with their dreams in tatters……So who says it’s “good” – my argument is stress the importance of user-centred design.

Who holds the purse strings? Your wife, your boss, the queen? I work in part of a team that develop large scale websites for government organisations as well as advertisers with large budgets hoping to attract millions. The app / pitch can sometimes appear to be king. It’s what wins the client over and wins us contracts. However, that doesn’t always define your app as “good”,  just because the CEO of the company loves your app doesn’t mean Joe Bloggs who subscribes monthly and uses your app day-in day-out will too. If Joe Bloggs and countless others like him, hate your app and it flops……is your app still “good”.

Andy’s model sits perfectly in terms of assessing the values of the user. Ultimately, an app needs to work – 80% practicality. Too often products are thrown by the way side for not solving a problem or doing the job it was meant to do. This is particularly emphasised in our consumer culture today. The user’s value may indeed fluctuate between glamour/character and practicality as good marketing is always effective in blurring a user’s sense of need.

For an app to succeed, the user’s voice is priceless. An app will either thrive or dive by the user’s voice. This can be seen in Apple’s App Store. Angry Birds is currently no. 1 paid for app. This follows Andy’s model of 80% practicality – it’s essentially a great game. It’s engaging, not to difficult, but challenging enough to leave you wanting more. 10% glamour – it looks good, but more importantly it doesn’t distract from the game. The graphics don’t slow the game or make things difficult to see. 10% character – the birds are fun. There are talks of a TV series based on the strength of the characters in the game.

The user ratings and reviews for Angry Birds has propelled the app to the top of the store where it has sat for a good number of months. When making a transaction decision, advocacy is key. A recommendation from a friend, a high rating or positive feedback can carry a lot of weight for a user in whether to take the plunge with your app. Andy’s model is the foundation for creating a “good” app but ultimately the end user will decide whether the app is indeed good.

Hopefully, you’ll see the importance of valuing the user in every stage of the development of an app. User-centred design starts and ends at the user. It continually comes back to the issue of “who is this for?”, “what problem are we solving” etc. it uses usability testing to measure how we’re doing in the process, whether we’re still on track or veered way off course. It isn’t a launch and cross fingers….

Andy’s Rules #1631 – What makes “good”?

Andy Parkhouse - August 27th, 2010

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This is a rule I’ve been using for a while now. Great for making web apps “good”, but can be used in other places too (product design, customer service, copywriting, advertising). Being “good” is a route to “win”.

80% practicality (”job done”); 10% glamour; 10% character.

So how does it work?

“Job done” practicality is the price of entry for your app (or product etc). You need to to give the user what they want, helping them achieve their goal easily and with minimal fuss. If you can’t deliver on this, the app or product will probably fail. It won’t be good, it won’t sell, it won’t gain users. You need to at least do what it says on the tin. That can be a lot of work, as rule of thumb, probably 80% of your effort.

Being ruthless about delivering practically is a great tactic for many reasons, including:

  • can reduce your overall costs (by removing un-needed stuff that you have to make and support)
  • benefits users (by decreasing the friction of using your app or product)

Practicality also has a couple of serious limitations:

  • doesn’t distinguish you much from your competitors. Being better at “job done” might keep your existing customers, but it probably won’t create passionate advocacy and recommendation. Passionate advocacy and recommendation is great, it’s a route to “win”.
  • practicality alone tends to lack warmth, soul, personality….the stuff that makes us human :)

Glamour make people feel smart, make things shiny, make people go ‘ooh’.

Emphasising glamour might sound shallow, but – take a peek – we can take glamour to mean beauty, elegance, chic, style; charisma, charm, magnetism, desirability (worth). The word ‘sprezzatura‘ might be better, but I’d be forgetting how to spell it :P

In a web app, glamour comes from the appearance of effortlessness. This could be things like outstanding graphic design or providing interactions that feel just great. Using javascript drag-and-drop to make a list much easier to use is glamour. Slideshows and lightboxes can be glamour. One way to increase glamour is by showcasing the user’s stuff and keeping your app out of the way – perfectly crafted background can enhance the glamour of a foreground subject.

Be ruthless with glamour. The goal is to flatter the user, not the designer. Make the user feel smart, make them feel they’ve made great choices. Glamour done wrong = tawdry, cheap, nasty, irritating, and might give you a rash.

Character is who we are. Who we are is a factor in having users come back to us, and in creating passionate advocacy and recommendation. Be ruthless with character – you’ll be judged by it. Be ruthless, but be generous. Character comes out in tone of voice, customer service, and (worthwhile) quirks. I could write more on this, but I couldn’t think of anything useful and I’m running out of time. You probably get it, ‘cos you’re smart people ;)

– postscript —

This rule *is not* an 80-20 law, although it might look like one :) » Learn why.

This rule *is* effectively a variation of “Sell the sizzle, not the steak;)

Friday 13th at Pineapple Dance Studios

Corwin Bainbridge - August 13th, 2010

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A quiet moment during casting earlier gave me time to reflect (You’ll get it).

Andy’s rules #261586

Andy Parkhouse - August 3rd, 2010

Andy’s rules….always go for the Win Win Scenario

Always go for the Win-Win Scenario.  Except maybe with really evil people?

Much of life is not zero-sum: one person’s gain is not another’s loss. Work towards a win for all participants. Not just a compromise; a win.

Is that possible? Try anyway.

Source of Think Win Win here.

Team Rubber Photo Casebook #151: r4k cake

Andy Parkhouse - June 29th, 2010

We use version control when we’re developing our software. Each time we finish a piece of code we commit it to the version control system. Each commit gets a number. Every 1,000 commits we have cake. Simple, no? :)

This is the cake for commit number 4,000 on Citizen Space. Tasty.

4K Revision Cake4K Revision Cake

Team Rubber’s Photo Casebook #819322

Andy Parkhouse - June 25th, 2010

1. Chris has some crabs
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2. So does Rory
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3. Adam has a giggle at something Ian said.
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4. Ian *is* Iron Man. Or so the eyes suggest…
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5. Ben working hard
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6. Michaela has the pen jiggles
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7. Marta makes tea
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8. Adam prefers books with pictures in :P
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9. Stan and Ant: masters at work
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10. Rich shows us his legs
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FIN

Raising money for charity and looking dashing at the same time

Robin Greene - June 21st, 2010

On Friday, Team Rubber were involved in helping raise money for ActionAid as past of it’s Pover Tie Day initiative. The idea was simple; dress up smart for the day!

Team Rubber scrubs up pretty well, although wearing suits in summer is hot!

IMG 0253 225x300 Raising money for charity and looking dashing at the same timeIMG 0254 225x300 Raising money for charity and looking dashing at the same timeIMG 0255 225x300 Raising money for charity and looking dashing at the same timeIMG 0256 225x300 Raising money for charity and looking dashing at the same time

More working out working out (it’s Godin time)

Andy Parkhouse - June 18th, 2010

I blogged a couple of weeks ago about working away from the office. In that line of thinking, Ben just sent me this piece from Seth Godin – Goodbye to the Office.

I’m completely convinced that we need a space that’s definitely ours, where sometimes we work together intensively on interesting problems. I’m increasingly less convinced that we need to be in an office as much as we are; in fact that it has certain costs – not just travelling, or rent – but also interruption, dissipation, and the accidental exclusion of those who aren’t in the room.

The classic desk-chair-pentidy office setup – meh. I work at home with my feet up on the sofa. It’s bad for RSI but pretty good for getting stuff done. I don’t even have a desk in the office right now (happens every few years when stuff gets juggled around – means I’m constantly stealing in a vampire fashion from other people’s power supplies).

Maybe it’s time to can the desks in favour of sofas, bar tables and drawing boards. And power supplies everywhere. :P

World Cup Giant Screen in Queen Sq

Robin Greene - June 11th, 2010

Just outside the Team Rubber office, there is a HUGE £80,000 screen in Queen Square, courtesy of Hyundai. They’re expecting 11,000 people, so could get a bit noisy….!

IMG 0251 300x225 World Cup Giant Screen in Queen SqIMG 0252 300x225 World Cup Giant Screen in Queen Sq

Andy’s Rules #1524 – Words and Pictures

Andy Parkhouse - June 4th, 2010

Text doesn’t express your feelings brilliantly :| Most email is misunderstood by recipients. :o

Same probably goes for blogging, Facebook, Linkedin, Youtube comments, and other things that mostly use text like chat apps and forums.

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