I like this: http://www.roadtransport.com/blogs/big-lorry-blog/2010/04/biglorryblog-makes-it-into-the.html
It’s a nice piece on how one man got into blogging, gained readers and had a lot of fun.
I like this: http://www.roadtransport.com/blogs/big-lorry-blog/2010/04/biglorryblog-makes-it-into-the.html
It’s a nice piece on how one man got into blogging, gained readers and had a lot of fun.
Great article – if you’re a lawyer (or have a legal background) and work with software or patents, this is highly recommended reading:
“we’ve spent a lot of time and effort explaining the legal process to geeks; now it’s time for the geeks to help the lawyers out with the tech. They actually do want to get it right, you know.”
That’s right it’s TeamRubber’s 9th birthday this week,
so I made this cake to spread the happiness.



Over the past few weeks I’ve been spending my free time taking part in the Google AI competition (organised by the university of waterloo).
While I didn’t end up doing so well (I was disqualified for taking just over the 1 second per move permitted in one of my games), I thought I’d post how I went about the problem. Many of the other contestants used similar algorithms, but for those who haven’t been following here’s the full thinking behind it:
There’s some nice space in our building coming up. Easy-in, easy-out.
35 King Street, near the Old Vic.
It’s an awesome building, very close to St. Nick’s Market, the Apple, the Royal Navy Volunteer and other important amenities. Plenty of bike parking!
Give me a shout if interested andy@teamrubber.com
Last week was my birthday, so I’m now the proud owner of the new Tony Hawk game – “Ride”.
I’d seen some really bad reviews on-line, so I wasn’t 100% sure what to expect, but having played it quite a bit now I’ve got to give it great marks – and for anyone considering buying it I thought I’d post my feedback.
Several other reviews have cited difficulty in using the controller (a life-size skateboard), and a steep learning curve; I certainly haven’t found either any greater than a normal console game.
In fact, I can only assume that the poor reviews have come from gamers who have been playing with game controllers for so long that they can’t remember what it’s like to learn to control a game from scratch – Yeah, at first I had to think really carefully about how to perform moves – but I have to stop and think whenever another game says “press triangle” – so I can’t say it has a tougher learning curve than any other game.
Another problem I’ve read about is a couple of physics bugs – here I’ll admit I have had a couple of moments where the camera has got stuck in a weird position somehow (I’m assuming its’ a problem with the normal on a couple of objects), although it’s fixed itself within a few seconds. In many hours of playing I’ve only seen this happen twice though – and I’m not sure I’d want a skateboarding game with absolutely perfect physics – it would be far too depressing
All in all, I think the controller works great – and I feel like I’ve had a thorough workout after a long skate session. I haven’t found any time yet… but I’m hoping I can get the controller wired up to my laptop – Tux Racer could get a lot more fun
With all that said, I’ll leave you with a video :
Toyota has problems. Eight Million problems. It’s interesting that this has attracted so much attention from mainstream quality media such as the Today programme. My own interest in Toyota – of which some of you are well aware – is driven by their principles and product development techniques, which are fascinating, and provide some of the foundations for currently ‘buzzy’ things like agile software development.
For those who not excited by Toyota, product development or agile software techniques, here’s a cookie for reading this far! Meanwhile, for those who like products, principles, and how the mighty fall, more after this graphical interlude…
So this post offers thumbnails on two topics: (1) why look at Toyota if you’re running an ad agency, digital agency or web app company. (2) what went wrong.
I became aware of Toyota principles when we started developing the Viral Ad Network. One of Toyota’s key principles is to control inventory – whatever that inventory might be, you don’t want too much of it piling up around you, the aim is to have just enough while never running out.
‘Inventory’ is a key feature of the Ad Network – in this case ‘inventory’ means space on publisher websites where ads can be displayed. Managing inventory is right at the heart of the network. Too much and space goes unsold (bad for publishers and us), too little and we can’t meet the promises we’ve made to clients. More on how we do this another time.
A little light reading gave me a much more in depth understanding of what Toyota and similar Japanese companies have been doing, where their techniques came from (common sense, rigourously applied), and how they’ve surfaced in lean techniques and agile software development methods. Given that we’re advocates of agile techniques like Scrum and Kanban, it’s seems that we’d have run across the Toyota methods eventually somehow.
Toyota – and similar lean companies have a bunch of stuff you can use:
There’s way more, but this story about Amazon’s Jeff Bezos sums it up: “stop cleaning and spend your time eliminating the source of dirt”.
Toyota’s aim was to be the biggest carmaker in the world. They achieved that a couple of years ago. They got there with a fearsome reputation for quality, customer service, and a certain kind of innovation (excellent engineering, but rarely exciting).
Problems at Toyota have been kicking around for some time. Last year, Toyota’s president went public on his concerns for the company.
I think Toyota got smacked down by these four nasties. They’re all connected:
When you believe that you have the best quality, it’s hard to accept you don’t. You know that you have a system for quality, so there can’t be a problem, right? “We’re infallible” <- Fallacy.
Meanwhile, engineering is difficult. Toyota initially traced many of the accelerator problems to slipping floor mats. With this pegged as ‘the problem’, it takes time to identify that there’s actually a secondary problem with the accelerator pedal. So engineering is difficult. Anyone think a similar thing might apply with clients and customers for agencies and web apps?
Success can kill. Nothing or more less than hubris – a fine dramatic staple. Toyota achieved their goal. Hubris makes you think you’re invincible, infallible, it makes you over-expand, and bank on a certain future, but the future is not certain, and you’re not in control of it. Lean attitudes are born in the cash-strapped start up, or the nation desperately trying to win a war. Hubris is the antithesis of this, it makes you fat, arrogant and lazy, and expectant of easy success. It’s a short step from there to…”you’re dead”.
People love a goal. They like a win, an achievement. Toyota hit their goal – become the biggest – and despite being renowned planners (do you have a one hundred year plan? I don’t – they do) – they don’t seem to have lined up much else in the way of goals. They’ve expanded globally and stretched their capability dangerously. Meanwhile the car market has moved on around them. Most carmakers ‘do quality’ now. Toyotas are not appealing beyond their loyal audience. Suddenly everyone wants their lunch, they are in ten places at once, and they have no clear win in mind. Dissipation.
I don’t need to draw a diagram: there are lessons above for any of us.
Toyota: say sorry. You probably will. You should. Not just because it’s in ‘your’ character, but because it’s the right thing to do.
Too many brands aren’t brave enough to say sorry. They should get braver.
If you want to talk about lean, agile, or how brands can ‘sorry’ (or ‘thanks’, or ‘how nice to meet you’): andy@teamrubber.com or 0845 680 0575. Meanwhile, it’s nice to finish on a picture ![]()

I laughed when Alan sent me a link to a video of how to tie shoes properly. It turns out that Jason Fitzpatrick, the guy who posted article and video showed me! I am now more efficient at tying my shoes and I know the difference between the granny knot and the reef knot. Impressive I know.

It’s Snowzilla’s fault! Repent!
It’s a new year, and according to pop-culture, a new decade! But what will we see, hear, smell, taste in these new times? Well fortunately there’s an App book for that! In fact, there has been since 1972, 2010: Living in the Future, by Geoffrey Hoyle
