Archive for the ‘We like this’ Category

Who says you’re any good?

Robin Greene - August 31st, 2010

thumbs up Who says youre any good?I’ve been reading Andy’s post on “What makes good?” and it’s got me thinking about what or who determines whether something is “good”.

Andy’s post is a philosophy on how to make “good” apps. It’s a great post on the principle of having 80% practicality, 10% glamour and 10% character. Ideologically, this will provide you with an app that people will love and make you a multi-millionaire! However, it doesn’t always work out that way. We’ve seen it many times on Dragon’s Den where a young, hopeful entrepreneur presents their idea, only for the dragons to rip them apart and leave them empty-handed with their dreams in tatters……So who says it’s “good” – my argument is stress the importance of user-centred design.

Who holds the purse strings? Your wife, your boss, the queen? I work in part of a team that develop large scale websites for government organisations as well as advertisers with large budgets hoping to attract millions. The app / pitch can sometimes appear to be king. It’s what wins the client over and wins us contracts. However, that doesn’t always define your app as “good”,  just because the CEO of the company loves your app doesn’t mean Joe Bloggs who subscribes monthly and uses your app day-in day-out will too. If Joe Bloggs and countless others like him, hate your app and it flops……is your app still “good”.

Andy’s model sits perfectly in terms of assessing the values of the user. Ultimately, an app needs to work – 80% practicality. Too often products are thrown by the way side for not solving a problem or doing the job it was meant to do. This is particularly emphasised in our consumer culture today. The user’s value may indeed fluctuate between glamour/character and practicality as good marketing is always effective in blurring a user’s sense of need.

For an app to succeed, the user’s voice is priceless. An app will either thrive or dive by the user’s voice. This can be seen in Apple’s App Store. Angry Birds is currently no. 1 paid for app. This follows Andy’s model of 80% practicality – it’s essentially a great game. It’s engaging, not to difficult, but challenging enough to leave you wanting more. 10% glamour – it looks good, but more importantly it doesn’t distract from the game. The graphics don’t slow the game or make things difficult to see. 10% character – the birds are fun. There are talks of a TV series based on the strength of the characters in the game.

The user ratings and reviews for Angry Birds has propelled the app to the top of the store where it has sat for a good number of months. When making a transaction decision, advocacy is key. A recommendation from a friend, a high rating or positive feedback can carry a lot of weight for a user in whether to take the plunge with your app. Andy’s model is the foundation for creating a “good” app but ultimately the end user will decide whether the app is indeed good.

Hopefully, you’ll see the importance of valuing the user in every stage of the development of an app. User-centred design starts and ends at the user. It continually comes back to the issue of “who is this for?”, “what problem are we solving” etc. it uses usability testing to measure how we’re doing in the process, whether we’re still on track or veered way off course. It isn’t a launch and cross fingers….

Get learning with Liquidlessons

Dave Ashby - July 15th, 2010

http://www.vimeo.com/13359315
It’s Thursday so here’s this weeks tutorial for understanding color modes and CMYK printing in Adobe Photoshop.

If you work at Team Rubber, you’ll already know about these tutorial videos, but for everyone else out there, come in and get learning!

I’m Dave, the designer at Team Rubber and Liquidlessons is a blog website full of tutorial videos to help everyone with their arty projects, whether you have no knowledge of design programs or you’re in the design field and want to fine tune your skills.

The tutorials were originally 15 minute meetings within Team Rubber to help people improve their skills. After a while the meeting became harder to organise and gather a classroom of people, because a couple of people would be busy and once you miss one lesson you get left behind. I still hold these meetings every Thursday, but now I also replicate the lesson into a video to add to Liquidlessons later so everyone can enjoy.

At the moment we are just focusing on Adobe photoshop, but very soon we will be moving on to Adobe Illustrator and beyond that I will get on to other programs and other arty how to guides.

I invite you to tune in every Thursday at http://www.liquidlessons.tumblr.com
Also you can follow the tutorials at the twitter page @liquidlessons

Raising money for charity and looking dashing at the same time

Robin Greene - June 21st, 2010

On Friday, Team Rubber were involved in helping raise money for ActionAid as past of it’s Pover Tie Day initiative. The idea was simple; dress up smart for the day!

Team Rubber scrubs up pretty well, although wearing suits in summer is hot!

IMG 0253 225x300 Raising money for charity and looking dashing at the same timeIMG 0254 225x300 Raising money for charity and looking dashing at the same timeIMG 0255 225x300 Raising money for charity and looking dashing at the same timeIMG 0256 225x300 Raising money for charity and looking dashing at the same time

World Cup Giant Screen in Queen Sq

Robin Greene - June 11th, 2010

Just outside the Team Rubber office, there is a HUGE £80,000 screen in Queen Square, courtesy of Hyundai. They’re expecting 11,000 people, so could get a bit noisy….!

IMG 0251 300x225 World Cup Giant Screen in Queen SqIMG 0252 300x225 World Cup Giant Screen in Queen Sq

The Secret Powers of Time by Professor Philip Zimbardo

Corwin Bainbridge - June 4th, 2010

Professor Philip Zimbardo presents a great stop-motion animation of theories on how we percieve time and how it affects our lives. If you have a spare 10 minutes, it’s definitely worth a watch!
YouTube Preview Image

6′66″ – Sympathy For The Devil (…or how to make Powerpoint interesting)

Rory Ahern - May 26th, 2010

Originally posted at Rubber Republic

Picture 11

[Image courtesy of : Wendelboe on Flickr]

The *devil* in question was indeed the force of office evil that is Powerpoint, and Tom Alcott from the Social Network Company gave us a masterclass in how to keep presentations succinct, engaging and conversational while remaining in total control of your material.

His PechKucha style talk on social network analysis lasted exactly ‘6 minutes & 66 seconds’ and covered everything from a crash course in social psychology, the ambiguity of what being ‘connected’ actually means to mapping the *viral* spread of information within networks.

At the heart of it was that key question: Who is the most valuable node within any social network? The ‘hub’ (the most connected individual within a community). Or the ‘broker’ (the person who bridges between two communities and therefore allows that idea to spread to new audiences)?

Finding this overlap is something we are fascinated by, as it potentially allows the conversation to evolve and new participants to join. This was also a central theme to ‘Connected’ our last Rubber Book Club mail-out which explains the various ways information travels with some very entertaining illustrations.

So all good stuff and many thanks to Tom for coming in on a very warm and humid Friday afternoon.

Incidentally if ‘666′ is the number of the beast, does that ‘668′ the neighbour of the beast?

A Timeline of Movie Time Travel

Robin Greene - April 26th, 2010

I know what you’re thinking……’There are many movies with time travel and I want to know where these cross-overs are!’

Well fear not – below is an infographic of many movies including Bill and Ted’s Excellent Adventure, Terminator, Planet of the Apes, Time Bandits plus many more!

timetravel 960 A Timeline of Movie Time Travel

Happy Easter from Team Rubber

Corwin Bainbridge - April 1st, 2010

So we thought everyone deserved some delicious chocolate today. I think we got enough.
Jenga Egg Tower!

Computer Science for Lawyers

Tim Wintle - March 23rd, 2010

Great article – if you’re a lawyer (or have a legal background) and work with software or patents, this is highly recommended reading:

“we’ve spent a lot of time and effort explaining the legal process to geeks; now it’s time for the geeks to help the lawyers out with the tech. They actually do want to get it right, you know.”

http://www.groklaw.net/article.php?story=20091111151305785

My Google AI Tron Bot

Tim Wintle - March 4th, 2010

Over the past few weeks I’ve been spending my free time taking part in the Google AI competition (organised by the university of waterloo).

While I didn’t end up doing so well (I was disqualified for taking just over the 1 second per move permitted in one of my games), I thought I’d post how I went about the problem. Many of the other contestants used similar algorithms, but for those who haven’t been following here’s the full thinking behind it:

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